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PSS_SSO YEAR : 2004 EXHIBITION : Socle du Monde, Herning Museum of Art, Herning, DK MEASURES : Approx. W 9 m x L 9 m x H 6 m MATERIALS : Industrialo spraypainted chipboards, wooden laths, screws, bolts, cables, VLT's, computer, sensors, special constructed gates, acrylics, neon tubes and fixtures. DOWNLOAD : PSS_SSO_intro.pdf / size 380 K PSS_SSO is a computerized, mechanical corridor system, an irrational technological construction that confronts the subject with a state which physically as well as intellectually is beyond the subject’s common experience, and thus opens new possibilities of spatial perception. The main part of the PSS_SSO project is the synthetic spatial organism itself. Through the SSO we want to combine in plastic form the cubic, digital architecture of computer games and the extra ordinary spatial creations of science fiction into a semi-intelligent, mechanical, architectural organism, and in so doing make the virtual manifest in the real .SSO has a cubic structure that, according to a pre-conceived principle, unfolds and organizes itself within a given architecture in number of spaces and openings. The SSO is supplied with a number of sensors and it has a simple operation: it is able to open and close a passage between its two systems of corridors. The SSO corresponds with the space in which it is placed through its epidermis that looks like a pixelated reflection. We intend to create a product of near future development and a synthesis of space, human being, and machine, concretized in a semi-intelligent cubic architecture. By this means we establish a particular space of cognition that in confrontation with the subjet fluctuates between the indisputability of reality and the virtual world of imagination. |
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External view of the exhibition space located in an old heating plant | |||||
The layout | |||||
Principle of the movement 1 Being in the room that encircles the SSO, the citizen may choose by her own free will to move into the interior of the construction through one of the four openings in its outside. |
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2 The opening leads to a short corridor. Farthest in the corridor, the citizen will find an opening in its inner wall. |
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3 The opening leads to a room behind (the inner ring). The citizen move through the opening and now stands in another corridor (Corridor A, the inner ring) that turns off to two sides. |
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4 The citizen now moves from Corridor A to Corridor B that, unlike Corridor A, has no opening but presents a completely uniform surface to her. From Corridor B she goes on to Corridor C that is completely identical with Corridor B. From Corridor C she goes on to Corridor D that is completely identical with Corridors B and C. |
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5 |
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Moving from outer corridor A through valve A to inner corridor A | |||||
External views from outer corridor B | |||||
The pixels on the skin module refelcting the context | |||||